![]() Controls, Kline explains, will be completely remappable through the options menu, while high-end gaming mice aren't hindered by artificial smoothing and both sensitivity and mouse acceleration are adjustable. Irrational Games clearly wants to avoid the BioShock franchise being three-for-three, and Kline's post goes quite some way to detailing the ways in which the Windows port of the game is superior to the console releases. The same problem cropped up in BioShock 2, although both games would eventually receive patches to address the cropping problem. That's a very good question: when the original BioShock launched for Windows, it came with a serious hitch: a locked field of vision that meant widescreen gamers weren't seeing the full picture. So it’s understandable that you might be wondering: Will BioShock Infinite treat you right?' ' But it’s been a long time since we released the original BioShock, and PC gamers have come to expect a lot more for their money. ' Fifteen years ago, Irrational Games got its start making PC games, and the PC gaming experience has always been near and dear to our hearts,' begins a post on the Irrational Insider by Irrational's technical director Chris Kline. Except, refreshingly, that's not to be the case with BioShock Infinite. ![]() ![]() Irrational Games has released the official PC system requirements for BioShock Infinite - and perhaps the biggest shock, given the current trend toward nailed-down console ports in the PC gaming industry, is the sheer wealth of options available to gamers.īioShock Infinite, a reboot of the BioShock franchise which was in turn a spiritual successor to System Shock 2, will be launching on PlayStation 3, Xbox 360 and Windows later this year - which, in today's gaming market, usually means PC gamers will be treated to a locked-down console port with little control over graphical settings. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |