Well-formed musculature in the back led to a reinforced spinal column and neck capped by the creature's most distinguishing feature: a massive, eyeless, three-pronged head with only traces of their host's bone structure. The ribcage is displayed wide open, though as with most Necromorphs, there is a lack of any digestive organs, and only vestigial remains of previously vital organs. While not very capable at slashing, they can still impale, knock down, and rend their victims. Their long arms are equipped with long talons ending in sharpened tips. If you get hit by a charge attack during the first stage, restart the checkpoint, which will be just prior to his jumping into the transport hub.Stalkers are heavily altered Necromorphs, bearing little resemblance to their host's form. If you're struggling with the bombs use more stasis to reduce the number of bombs he can launch in the time it takes to kill him. He will not move anymore and, as long as you don't fail to catch one of his bombs, cannot damage you. From here just continue to play pitch and catch with the bombs and replace the line gun mine at his feet whenever it detonates. While he is stunned switch to the line gun and shoot its alt-fire mine at his feet. Catch the first bomb with telekinesis and fire it back at him. When it gives out he will get up and start shooting exploding organic bombs at you from his chest. Wheel around and stasis the brute from behind and begin blasting the knee joint on one of his legs. Face him head on, and then as he begins to charge you, run toward him but an angle to one side or the other so that you pass each other. He will jump down into the arena-like area with you and start to perform charge attacks. The first brute appears in the transport hub in chapter 6.
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